- рдлрд┐рд▓реНрдо рдФрд░ рдПрдирд┐рдореЗрд╢рди
- рд╕рдВрдЧреАрдд
- рдкрд╛рд▓рддреВ рдкрд╢реБ
- рдЦреЗрд▓
- рдпрд╛рддреНрд░рд╛ рдФрд░ рдХрд╛рд░реНрдпрдХреНрд░рдо
- рдЬреБрдЖ
- рд▓реЛрдЧ рдФрд░ рдмреНрд▓реЙрдЧ
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- рдордиреЛрд░рдВрдЬрди
- рд╕рдорд╛рдЪрд╛рд░ рдФрд░ рд░рд╛рдЬрдиреАрддрд┐
- рдордиреЛрд╣рд░ рдврдВрдЧ рд╕реЗ рдХреИрд╕реЗ рдХрд░реЗрдВ
- рдЧреИрд░-рд▓рд╛рднрдХрд╛рд░реА рдФрд░ рд╕рдХреНрд░рд┐рдпрддрд╛
- рд▓рд╛рдЗрд╡
- рдХреБрд░рд╛рди
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- рдкреНрд░реЗрд░рдгрд╛
- рдЦрд╛рдирд╛ рдФрд░ рдЦрд╛рдирд╛ рдмрдирд╛рдирд╛
- рдмрдЪреНрдЪреЗ рдФрд░ рдкрд░рд┐рд╡рд╛рд░
- рдЕрдиреНрдп
Mirage's Unlocked Elite Weapon has Outstanding Power - Red Alert 2
Damage= from 100 to 150
Range= from 7 to 9 (crazy range)
The standard version of the game Mirage Tank does not actually use this elite weapon entry.
Even when the tank reaches elite status.
Instead, the game applies the elite benefits (increased range, damage, and armor) directly to the standard weapon, which is the MirageGun.
Modders have noted this as a peculiarity in the game's code, where the EliteSecondary=MirageGunE line exists but is not invoked in the original game logic
So: It uses - Green Weapon + Elite Bonuses
- Same Cost - Red Alert 2
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ЁЯОо Command & Conquer: Red Alert 2 and mods
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